Android build performance

Android build performance
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#1

Hello. I’ve been developing game in typescript Cocos Creator. Now i want to build my game on android and iOS. For now i’ve tried the android one, and performance seems to be terrible. Is it normal in cocos creator android builds, or maybe there are some tips on boosting performance overall? And what are your experiences on mobile builds in cc?

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#2

how many draw calls does it show you?

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#3

Yeah. So i turned debug mode on, and it shows ~~375 on the view with biggest performance problems. It seems pretty weird to me, since i have only one atlas, and this menu shows only some leaderboards prefabs. (Avatar + name + points)

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#4

try to keep it below 40. anything above and i start getting performance problems.

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#5

I did some research on forums and i found information, that android build from js creator works on canvas. Is that true? If it is, i think it means that every node is a single draw call, because of canvas batching problems.

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#6

did you resolve your problem.I also have a game on android and it really lag.But on web platform it work well

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