3DPhysics Raycast can not detect triggers


The issue is even with query trigger passed with true, the ray is not able to get result of trigger colliders ,but if i uncheck isTrigger of sphereCollider3D component, the ray considers it.

Let me know if a demo would help as i think it can be reproduced easily.


You should check the group of collision nodes on the Group Collide Map.

Which your CocosCeator version? We fixed a similar bug some time ago. This is fix PR, you can refer to it.