3D - Change perspective/vanishing point of a camera

3D - Change perspective/vanishing point of a camera
0.0 0

#1

Hi,

I have this generic code to set up the camera:


    void MainScene::initCamera()
    {
        auto sizeWindow = Director::getInstance()->getWinSize();
        camera = Camera::createPerspective(60, (float)sizeWindow.width / sizeWindow.height, 1.0, 1000);
        camera->setCameraFlag(CameraFlag::USER1);
      
        camera->setPosition3D(Vec3(0, 0, 0)+ Vec3(0,50,0));
        camera->lookAt(Vec3(0, 0, 10), Vec3(1,1,1));

        this->addChild(camera);
    }

Currently, the vanishing point is on the middle of the screen, I want to change the vanishing point to slightly lower than the middle screen, How do I do so?
I tried changing the coordinates but nothing happens!