Dear esteem developers of Cocos2d-x:
I am encountering a weird graphical glitch when using multiple scrollViews/clipping with large amount of children. It seems as I add more and more children sprites into the scrollViews, the entire rendering of its content sprites begins to incrementally shift towards the bottom, leaving a transparent gap that becomes thicker and ticker. Any idea what could be causing this problem? rolling back to 3.10 fixes the graphical issue, but the CPU of using clipping for scrollView becomes unbearable.
the left image is what it should look like normally, while the right image shows the scrollView contents starting to split away from each other, leaving a thick black background.
Thanks for any help.