I have a dragbones animation playing and I have attached a fruit sprite with circle collider on top of character’s head. Now when I am playing idle animation, the sprite is moving but the circle collider is not moving with it. I think if I move node position manually, rigidbody should update itself to that position right?
It is a issue, the dragbone attached node can not emit an position change event, so the rigidbody can not be update. you need update rigidbody manual in current version.