/* * Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com * * iPhone port by Simon Oliver - http://www.simonoliver.com - http://www.handcircus.com * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef RENDER_H #define RENDER_H #include "Box2D/Box2D.h" #include "cocos2d.h" struct b2AABB; // This class implements debug drawing callbacks that are invoked // inside b2World::Step. class GLESDebugDraw : public b2Draw { float32 mRatio; cocos2d::GLProgram* mShaderProgram; GLint mColorLocation; void initShader( void ); public: GLESDebugDraw(); GLESDebugDraw( float32 ratio ); virtual void DrawPolygon(const b2Vec2* vertices, int vertexCount, const b2Color& color); virtual void DrawSolidPolygon(const b2Vec2* vertices, int vertexCount, const b2Color& color); virtual void DrawCircle(const b2Vec2& center, float32 radius, const b2Color& color); virtual void DrawSolidCircle(const b2Vec2& center, float32 radius, const b2Vec2& axis, const b2Color& color); virtual void DrawSegment(const b2Vec2& p1, const b2Vec2& p2, const b2Color& color); virtual void DrawTransform(const b2Transform& xf); virtual void DrawPoint(const b2Vec2& p, float32 size, const b2Color& color); virtual void DrawString(int x, int y, const char* string, ...); virtual void DrawAABB(b2AABB* aabb, const b2Color& color); }; #endif