@yuye :
Hi, but that’s not what i requested before.
I was talking about CCParallaxNode with Cocos2d-x-2.2.2.
For example infinite scrolling background.
This here, is just a setup for HTML5 project:
Thank you, lol.
But i am far beyond that point.
Besides i am coding in C++.
Something like:
CCSprite* bg1 = CCSprite::create("bg/bg1.png");
CCSprite* bg2 = CCSprite::create("bg/bg2.png");
CCSprite* bg3 = CCSprite::create("bg/bg3.png");
CCParallaxNode* paraNode = CCParallaxNode::create();
paraNode->addChild(bg1, 1, ccp(0.5f, 0), ccp(0, winSize.height / 2));
paraNode->addChild(bg2, 2, ccp(1.5f, 0), ccp(0, winSize.height / 10));
paraNode->addChild(bg3, 3, ccp(2.0f, 0), ccp(0, winSize.height / 3));
paraNode->setPosition(ccp(winSize.width, winSize.height / 5));
this->addChild(paraNode, 0);
CCMoveBy* move1 = CCMoveBy::create(10.0f, ccp(-winSize.width, 0));
CCMoveBy* move2 = CCMoveBy::create(0.0f, ccp(winSize.width, 0));
CCSequence* seq = (CCSequence*)CCSequence::create(move1, move2, NULL);
CCRepeatForever* repeat = CCRepeatForever::create(seq);
paraNode->runAction(repeat);
But this creates a gap in the animation, how can this be fixed?
I can write a tutorial about CCParallaxNode and infinite scrolling in 2.2.2 (C++) once this is fixed.
Hope you can help.
Greetings
yuye
February 27, 2014, 2:32am
#61
@Eschmelax ok I memory it. thank you
hai yuye,
Can you please make tutorial on how to fully integrate Google Play Services? thanks
yuye
March 20, 2014, 8:06am
#63
@GulperEeL google play it is a little difficult for me . because I can not validate all process with chinese credit card.
ilana
April 2, 2014, 8:18pm
#64
Hey Yuye, you have done a great job! I wonder if you can make a tutorial fro CocoStudio, the UI section. Thanks!
yuye
April 3, 2014, 9:09am
#65
@ilana I think if u need their tutorials
Learn cocostudio From basic to advanced.
Build a Game with CocoStudio(Tutorial 1-3)
What is CocoStudio
Getting Started
Let’s Build a Parkour Game
Can you port cocostudio tutorials to window-based using c++?
it may help much;)
rajan
April 21, 2014, 10:16am
#67
@yuye
I would like to see tutorials regarding integration of FB,twitter,google game services ,multiplayer services etc in cocos2d-x c++ ios and android.
I will be thankful
Pygmy
April 23, 2014, 12:59pm
#68
What I would really like to see, and I think a lot of people with me,
is a minimal example of a game that features
Admob adds
Online leaderboard (Google Play)
In app purchasing
I think these are the 3 things everyone would like to have in their game,
and there’s no single tutorial that shows how to properly do these 3 things.
Sure, there are tutorials for each of them, but most of these tutorials are outdated, incomplete or simply incorrect.
Once these 3 things are solidly covered game-developers can focus on what they really want to do - create fun gameplay using Cocos2d-X.
the link for tutorial #10 is broken.
We also have a C++ tutorial series alongside our JavaScript series at https://www.youtube.com/user/sonarsystemslimited
farid
April 27, 2014, 7:11am
#72
@SonarSystems
Thank you pls focus on c++ and continue as soon as possible
@farid
We are uploading videos on a daily basis. But if you have any questions and cannot wait feel free to message us at support@sonarsystems.co.uk .
Also any games you make, send us the link and we will tweet about and post on Facebook :D.
farid
April 28, 2014, 6:16am
#74
@SonarSystems
very impressive, appreciate
yuye
April 28, 2014, 6:53am
#75
@bunnyhero I’ll check it thank you
yuye
April 28, 2014, 6:53am
#76
@SonarSystems good I’ll post it in this topic
is there tutorial on how to use sprite animation or animating sprite?
with or without ` .plist``` files,
what i did was copying from cpp-test source code, but it seems that i failed to do it
yuye
April 29, 2014, 3:43am
#79
@mochichama did u want to know how to use frame animation with png