YUYE'Tutorials(What kind of the tutorial do you want to learn and we'll make it for you)

I can memory your question.
now we use tilemap and chipmunk. box2d have been removed from engine. so I just try to introduce twice in the future.
marecki102 wrote:

Hi,

What about tile map with physics and collision ?

hi yuye,
you have finished the fb sdk for cocos2d-x tutorial?

Thanks

Hi yuye,

my programmer meet a problem,he don’t know JAVA, so for android game, he don’t know how to take a photo and save the photo. Do you have any related tutarial or artical to help us? Thanks a lot!

@hoohoo We finished the tutorials for facebook android 2.2.2. we are making tutorials for 3.x. you can see the first page of thistopic

@hoohoo
may be you can reference
http://www.vogella.com/tutorials/AndroidCamera/article.html
and JNI tutorial

@Eschmelax hi ,here is a game tutorial write by my friend

@yuye:
Hi, but that’s not what i requested before. :frowning:
I was talking about CCParallaxNode with Cocos2d-x-2.2.2.
For example infinite scrolling background.

This here, is just a setup for HTML5 project:

Thank you, lol.
But i am far beyond that point.
Besides i am coding in C++.

Something like:

        CCSprite* bg1 = CCSprite::create("bg/bg1.png");
	CCSprite* bg2 = CCSprite::create("bg/bg2.png");
	CCSprite* bg3 = CCSprite::create("bg/bg3.png");

        CCParallaxNode* paraNode = CCParallaxNode::create();
	paraNode->addChild(bg1, 1, ccp(0.5f, 0), ccp(0, winSize.height / 2));
	paraNode->addChild(bg2, 2, ccp(1.5f, 0), ccp(0, winSize.height / 10));
	paraNode->addChild(bg3, 3, ccp(2.0f, 0), ccp(0, winSize.height / 3));
	paraNode->setPosition(ccp(winSize.width, winSize.height / 5));
	this->addChild(paraNode, 0);

	CCMoveBy* move1 = CCMoveBy::create(10.0f, ccp(-winSize.width, 0));
	CCMoveBy* move2 = CCMoveBy::create(0.0f, ccp(winSize.width, 0));
	CCSequence* seq = (CCSequence*)CCSequence::create(move1, move2, NULL);
	CCRepeatForever* repeat = CCRepeatForever::create(seq);

	paraNode->runAction(repeat);

But this creates a gap in the animation, how can this be fixed?
I can write a tutorial about CCParallaxNode and infinite scrolling in 2.2.2 (C++) once this is fixed.
Hope you can help.

Greetings

@Eschmelax ok I memory it. thank you

hai yuye,

Can you please make tutorial on how to fully integrate Google Play Services? thanks

@GulperEeL google play it is a little difficult for me . because I can not validate all process with chinese credit card.

Hey Yuye, you have done a great job! I wonder if you can make a tutorial fro CocoStudio, the UI section. Thanks!

@ilana I think if u need their tutorials

  1. Learn cocostudio From basic to advanced.
    Build a Game with CocoStudio(Tutorial 1-3)

What is CocoStudio

Getting Started

Let’s Build a Parkour Game

Can you port cocostudio tutorials to window-based using c++?

it may help much;)

@yuye
I would like to see tutorials regarding integration of FB,twitter,google game services ,multiplayer services etc in cocos2d-x c++ ios and android.
I will be thankful

What I would really like to see, and I think a lot of people with me,
is a minimal example of a game that features

  • Admob adds
  • Online leaderboard (Google Play)
  • In app purchasing

I think these are the 3 things everyone would like to have in their game,
and there’s no single tutorial that shows how to properly do these 3 things.
Sure, there are tutorials for each of them, but most of these tutorials are outdated, incomplete or simply incorrect.

Once these 3 things are solidly covered game-developers can focus on what they really want to do - create fun gameplay using Cocos2d-X.

@Pygmy

good point!

you really noticed me

thank you very much

the link for tutorial #10 is broken.

We also have a C++ tutorial series alongside our JavaScript series at https://www.youtube.com/user/sonarsystemslimited

@SonarSystems
Thank you pls focus on c++ and continue as soon as possible

@farid
We are uploading videos on a daily basis. But if you have any questions and cannot wait feel free to message us at support@sonarsystems.co.uk.

Also any games you make, send us the link and we will tweet about and post on Facebook :D.