I can memory your question.
now we use tilemap and chipmunk. box2d have been removed from engine. so I just try to introduce twice in the future.
marecki102 wrote:
Hi,
What about tile map with physics and collision ?
I can memory your question.
now we use tilemap and chipmunk. box2d have been removed from engine. so I just try to introduce twice in the future.
marecki102 wrote:
Hi,
What about tile map with physics and collision ?
hi yuye,
you have finished the fb sdk for cocos2d-x tutorial?
Thanks
Hi yuye,
my programmer meet a problem,he don’t know JAVA, so for android game, he don’t know how to take a photo and save the photo. Do you have any related tutarial or artical to help us? Thanks a lot!
@hoohoo We finished the tutorials for facebook android 2.2.2. we are making tutorials for 3.x. you can see the first page of thistopic
@hoohoo
may be you can reference
http://www.vogella.com/tutorials/AndroidCamera/article.html
and JNI tutorial
@yuye:
Hi, but that’s not what i requested before.
I was talking about CCParallaxNode with Cocos2d-x-2.2.2.
For example infinite scrolling background.
This here, is just a setup for HTML5 project:
Thank you, lol.
But i am far beyond that point.
Besides i am coding in C++.
Something like:
CCSprite* bg1 = CCSprite::create("bg/bg1.png");
CCSprite* bg2 = CCSprite::create("bg/bg2.png");
CCSprite* bg3 = CCSprite::create("bg/bg3.png");
CCParallaxNode* paraNode = CCParallaxNode::create();
paraNode->addChild(bg1, 1, ccp(0.5f, 0), ccp(0, winSize.height / 2));
paraNode->addChild(bg2, 2, ccp(1.5f, 0), ccp(0, winSize.height / 10));
paraNode->addChild(bg3, 3, ccp(2.0f, 0), ccp(0, winSize.height / 3));
paraNode->setPosition(ccp(winSize.width, winSize.height / 5));
this->addChild(paraNode, 0);
CCMoveBy* move1 = CCMoveBy::create(10.0f, ccp(-winSize.width, 0));
CCMoveBy* move2 = CCMoveBy::create(0.0f, ccp(winSize.width, 0));
CCSequence* seq = (CCSequence*)CCSequence::create(move1, move2, NULL);
CCRepeatForever* repeat = CCRepeatForever::create(seq);
paraNode->runAction(repeat);
But this creates a gap in the animation, how can this be fixed?
I can write a tutorial about CCParallaxNode and infinite scrolling in 2.2.2 (C++) once this is fixed.
Hope you can help.
Greetings
hai yuye,
Can you please make tutorial on how to fully integrate Google Play Services? thanks
@GulperEeL google play it is a little difficult for me . because I can not validate all process with chinese credit card.
Hey Yuye, you have done a great job! I wonder if you can make a tutorial fro CocoStudio, the UI section. Thanks!
@ilana I think if u need their tutorials
What is CocoStudio
Getting Started
Let’s Build a Parkour Game
Can you port cocostudio tutorials to window-based using c++?
it may help much;)
@yuye
I would like to see tutorials regarding integration of FB,twitter,google game services ,multiplayer services etc in cocos2d-x c++ ios and android.
I will be thankful
What I would really like to see, and I think a lot of people with me,
is a minimal example of a game that features
I think these are the 3 things everyone would like to have in their game,
and there’s no single tutorial that shows how to properly do these 3 things.
Sure, there are tutorials for each of them, but most of these tutorials are outdated, incomplete or simply incorrect.
Once these 3 things are solidly covered game-developers can focus on what they really want to do - create fun gameplay using Cocos2d-X.
the link for tutorial #10 is broken.
We also have a C++ tutorial series alongside our JavaScript series at https://www.youtube.com/user/sonarsystemslimited
@farid
We are uploading videos on a daily basis. But if you have any questions and cannot wait feel free to message us at support@sonarsystems.co.uk.
Also any games you make, send us the link and we will tweet about and post on Facebook :D.