@yuye I would like a tutorial showing how to load and position assets targeting multiple resolutions, specifically for Android devices.
I would like to know a good way of scaling so assets are positioned relatively similar for all devices.
I am using Tiled with design resolution of 320 x 480, but am struggling to position assets in my game due to scaling issues. The assets are scaled but tiles are not next to each other. Especially if scaling of assets are in fractions due to device resolution.
Scaling for iOS is simple. For iPhone 5 devices it is just offsetting position of assets.
Any help for calculating scale so assets are positioned correctly (relatively) for all multiple resolutions would be much appreciated.
I have tried using Resolution policies but that only stretches the graphics (EXACT_FIT) or leaves black spaces horizontally or vertically.