i am developing an app it contains an 41Mb of resources in which 20mb is of just sound after converting into wav.
my app is still crashing
The thread 0x48 has exited with code 0 (0x0).
First-chance exception at 0x778B1247 in Test.exe: Microsoft C++ exception: comerror at memory location 0x0120C130.
resolution i m using is 1280x720.
As i m playing each and every level memory is getting increase at 143mb its geting crashed
below stuff helps to track the memory while playing
long currentMemoryInBytes = Windows::Phone::System::Memory::MemoryManager::ProcessCommittedBytes;
if(currentMemoryInBytes > 90107904)