Muhammad Saad wrote:
did anyone find a solution?? i have the same problem
I went through hell trying to make every freaking build option and bit of code matched what was in the examples.
I eventually got it to a point where there was no sound in release mode and sound in debug, on the device and on the simulator.
I am not exactly sure what fixed it, but I went through everything with a fine tooth comb and set every build option exactly the same including getting rid of the NDEBUG pre processor. I sat with Microsoft employee in the cafeteria of the regional Microsoft building we he could not find anything either. Hours and hours of debugging and stepping through the Cocos2D-x code and could not work out why there is no sound on Release mode on WP8. But otherwise I got the graphics working.
I released the app on the store with no sound. No one on these forums could help me either and I couldn’t work out how to lodge a cocos2d-x ticket.
My most popular app since WP8 was released (something like 9 months now) has about 300 downloads in 9 months. Just one of my iOS had 345 downloads on it first full day. 9 months worth of downloads in a single day says everything about WP8 for me. I don’t think there serious or they’re executing very poorly. I have run out of energy for this