WP8 arm

Hi all,

Had a little problems running the WP8 port on a device. I wrote a small blog post to share the changes/problems encountered.

http://www.onemoresoftwareblog.com/

-Teemu

Hi Teemu
I am working wiht wp8 now.
I have encountered a problem in arm with release.
if you set NDEBUG you can discovery all sprite become white rectangle.
because
CCAssert(this->initWithData(data, pixelFormat, POTWide, POTHigh, imageSize), “Create texture failed!”);
in CCTexture2D.cpp
and
#ifdef NDEBUG

#define assert(_Expression) ((void)0)