Hi all. Just sharing a new platformer game I’m working on called Wizard Moon. Here’s a direct link to the Mac demo and the Windows demo. Here’s a link to a page with more details on the game and game engine.
As the game is work in progress, I would love to get your thoughts.
What areas should I focus on in improving the game?
Rotation while jumping doesn’t really cope with pixel art style
Time deceleration when jumping on skeletons is really annoying
Main hero is too vertical for my taste
Yep, will get it on Steam later on. So far I’ve barely started integrating the Steamworks SDK. I’m starting with cocos2d-x windows, mac and linux clients and ensuring the game is fun first.