Hi,
I’m trying to port my game to WindowsPhone 8 using cocos2dx-win8 and wp8 branch
I’ve noticed that my game works well only on WVGA emulator, if I switch to either WXGA or 720p emulators the graphics does not scale it is located in one of the corner, but the touch positions are recalculated ok.
If I change scale to 1.5f or 1.6f it looks ok, but the touch points does not work they are scalled to some strange values.
How shall I setup design resolutions and scale for each of these three emulator settings?
Kind greagrd,
Michal
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https://play.google.com/store/apps/details?id=com.privateasteroid.patientiax
https://itunes.apple.com/us/app/patientia/id537057097?mt=8