In my game I set resolution policy to “kResolutionExactFit”. However, that didn’t worked (I wanted my viewport to stretch over the whole display, while it was maintaining original ratio, leaving borders on the sides).
After a while, I found this line (CCEGLView.cpp, line 451):
>setDesignResolutionSize; you always overwriting it by kResolutionShowAll value.
No matter which resolution policy I apply
In my opinion, this is a bug, and you should use existing resolution policy.