Windows Phone 7


#1

I have Visual Studio 2010 (IDE) installed in my system & am planning to run the test cases on windows phone 7. Can you please assist me in doing that. Waiting for android test cases aswell.

Thanks
Anand


#2

Awesome!
Let’s keep in touch. You can send email to me.
At first, you should view the codes in cocos2dx/platform/win32 . The WP7 port may reference to the win32 port.
But as I know, developers can only use c# to write applications for WP7. c*+ interfaces are for OEM only.
Do you have any idea about run C*+ games on WP7? Or are you planing a C# wrapper?


#3

Hey, I wanted to know about the status of the WP7 wrapper for cocos2d.
Is it in progress?
thanks!


#4

I contacted with MS guys, and it’s very clear that WP7 will not open c*+ interface to ISV.
In the other words, you can not write any c*+ applications, games, and engines on WP7, no way no how. Only C# dev is allowed.
So, sorry, WP7 isn’t in the plan of cocos2d-x, unless anyone who can give a method to make c++ development on WP7.


#5

thank you for your reply
I hope someone will be able to do it some day!


#6

I just open an idea on Feature Suggestions forum of Microsoft
Please vote the idea and share, maybe this can help.
http://windowsphone.uservoice.com/forums/101801-feature-suggestions/suggestions/2282283-cocos2d-porting


#7

Hi, Marck, don’t worry about this. We will start this port in Oct. But it need to be totally re-written in C#, both the engine and your games.


#8

`Marck I voted.

`Walzer Please, don’t take me wrong but It seems to me that expending your efforts to port cocos2d-x for C# will delay the development of cocos2d-x.

Moreover, what’s the point in have a C# port? The most wonderful aspect of cocs2d-x is the possibility to write just once in C**.
In the end it will be like using cocos2d-iphone for iOS, cocos2dx-android1 for android and cocos2d-csharp for Windows because I won’t be able to have just on source code for all platforms.
IMHO your efforts are too valuable to dissipate with a port for C#. Microsoft is too far behind competition. They must do something to engage developers. Providing a way to develop in C** would be a good start.

Regards.


Please,

Site


#9

Hi, Marcio, I’m wondering the NDK layer of WP7 too. But they have no plans to open c++ coding layer.
Several people in the community will help us a lot, so it will not affect our roadmap of cocos2d-x. I think it can be a temporary resolution before WP7 supports VC.


#10

Hello,

me too I will prefer a C++ version for WP7, and mosly because I don’t know C#.

But, if you port cocos2d-x for WP7, will be also possible to make it work for the xBox Live Arcade ?
In this case, it will be nice to make effort on it.

Anyway, I will have a look, my skills are too low to help you, but you already a so great job :wink: Thank and greats at all the team.


#11

In expectation…


#12

I don’t know if you guys are aware of this but Windows 8 will embrace C++ as one of it’s core language. Here is the link http://channel9.msdn.com/Events/BUILD/BUILD2011/TOOL-532T


#13

Yes I know. Windows8 on desktop & tablet will allow native c++ running on it, but Microsoft haven’t said if windows8 phone can do it or not.


#14

hey,
I know we would all like to write everything in C++ and that is the best way to go forward, but until then for most of us who have cocos2d on the back of our hand, having a c# port would be super awesome!


#15

So guys what is the status of the C# port?


#16

Walzer, actually microsoft did say windows phone 8 will support C++.