Windows 8 Metro - changing resolution at runtime

Hi all,

I’m playing with the Windows 8 Metro Build and came across a showstopping problem. I want my game to be fullscreen, therefore I set the CCEGLView to the screen resolution on startup using mainView->setDesignResolution(resX, resY); That works fine. The problem is, that I can’t adjust the resolution when I move the game from one screen to another. I tried calling setDesignResolution again, but that doesn’t work. Any ideas on how to do this with the existing cocos-API? I don’t want to mess with the internal code.

Thanks

I have the same problem. Any ideas?