[win8] Win8 Cocos2dx game?

So has anyone successfully developed and published a win8 game using cocos2dx? Has there been any resistance from microsoft side against cocos2dx apps?

no , the apps developed by cocos2dx will be welcome

Yes, my Game, Noogra Nuts, was released a few days ago:

You can check it out, and I’ll appreciate if you can provide me with some feedback.

wow, congs!

Great! I will check it out soon!
What do you think of win8 cocos2dx engine, share some experience for us will be better:)

Well, it took me about 3 hours to have the game running on metro, so it was really a fast port!

I had to modify a few things, the most important one was compiling the 3rd party libraries so I can compile for ARM and x64 too.
Another change I made was supporting the accelerometer, as it wasn’t implemented (I’ll make a pull request with my implementation).

My PVR CCZ texture didn’t load, so I used PNG’s instead.

Windows 8 requires you to support snap view mode, so it is quite annoying to implement but it is a must to pass their review :slight_smile:

Bottom line, Cocos2d-x is great :slight_smile: !

Finally my company’s 2 games are out on the store as well.

Pix Blitz, a port (with some differences) from the iOS version and Travel Blitz.

Both games have been slated to be ported over to blackberry soon.

Hi Oren Bengigi,

it’s already possible to download the game Noogra Nuts using windows 8?

Yes, it is free to download, use this link:

Or search for Noogra Nuts.

Oren Bengigi wrote:

Yes, it is free to download, use this link:
http://apps.microsoft.com/webpdp/en-US/app/noogra-nuts/fa265fc4-0519-4192-96e9-0aacea9bfca1
>
Or search for Noogra Nuts.

Hello Bengigi.How can you call functions to use the keyboard event?

Travel Blitz: http://www.cocos2d-x.org/projects/cocos2d-x/apps/694

Pix Blitz: http://www.cocos2d-x.org/projects/cocos2d-x/apps/693

Do check them out guys :slight_smile:

Awesome!
Edmund Ching wrote:

Travel Blitz: http://www.cocos2d-x.org/projects/cocos2d-x/apps/694
>
Pix Blitz: http://www.cocos2d-x.org/projects/cocos2d-x/apps/693
>
Do check them out guys :slight_smile:

Oren Bengigi wrote:

Yes, it is free to download, use this link:
http://apps.microsoft.com/webpdp/en-US/app/noogra-nuts/fa265fc4-0519-4192-96e9-0aacea9bfca1
>
Or search for Noogra Nuts.

great games :slight_smile:

Our game was released a few weeks ago. Please check it out too.

Soccer Girl Adventure: http://apps.microsoft.com/webpdp/en-US/app/soccer-girl-adventure/51667ef9-6df5-4126-b155-81d0ee85d896
Trailer: http://youtu.be/X6bhngpwoUE

Last week it’s free and right now is $1.49. We’re still playing with the price point for now :>

I’d like to release my game for Win8 but the API for cocos2d-x-win8 is still the old one and my game is coded for the new one

Oren Bengigi wrote:

Yes, it is free to download, use this link:
http://apps.microsoft.com/webpdp/en-US/app/noogra-nuts/fa265fc4-0519-4192-96e9-0aacea9bfca1
>
Or search for Noogra Nuts.

have you ever used TexturePacker in this game?

Yes. But in Windows 8 I had to use PNG instead of pvr.ccz

Oren Bengigi wrote:

Yes. But in Windows 8 I had to use PNG instead of pvr.ccz

then I call the function CCDirector::shareddirector()->end() a bug appears!
there is the error info:

CCEGLView& CCEGLView::sharedOpenGLView()
{
CC_ASSERT(s_pMainWindow);
return *s_pMainWindow;
}

it seems that it’s a null pointer.

Hi Oren Bengigi ,

I was wondering how did you compile cocos2d for ARM, since this is not supported yet?
Please share this, as it would be excellent to know.

Thanks
Ronak