win32 - How to set windows Dimensions?

How shall I set the windows dimensions in win32 port of the game in cocos2dx rc0?

I was looking in CCApplication.h, GL.h in cocos2d/cocos/2d/platform/win32, but couldnt find any function.

in AppDelegate.cpp

bool AppDelegate::applicationDidFinishLaunching() {
    auto director = Director::getInstance();
    auto glview = director->getOpenGLView();
    if(!glview) {
        glview = GLView::createWithRect("My Game", Rect(0,0,1280,720)); // set dimension here
        director->setOpenGLView(glview);
    }

    director->setAnimationInterval(1.0 / 60);

    auto scene = GamePlayScene::createScene();
    director->runWithScene(scene);

    return true;
}

Or you can just do this …

pEGLView->setFrameSize(1136,640);