WIN_DEATH on Android?

Hello!

I have something quite simple that runs fine on all iOS devices it’s tested on.

When I compile and run it for Android, sometimes (not always) the game crashes and all I get from the logcat is the following:

I/WindowState( 807): WIN DEATH: Window{42640a90 u0 org.cocos.MyGame/org.cocos2dx.cpp.AppActivity}
W/WindowManager( 807): Force-removing child win Window{426cd548 u0 SurfaceView} from container Window{42640a90 u0 org.cocos.MyGame/org.cocos2dx.cpp.AppActivity}
I/ActivityManager( 807): Process org.cocos.MyGame (pid 6732) (adj 15) has died.
W/WindowManager( 807): Failed looking up window
W/WindowManager( 807): java.lang.IllegalArgumentException: Requested window android.os.BinderProxy@43f3ace0 does not exist
W/WindowManager( 807): at com.android.server.wm.WindowManagerService.windowForClientLocked(WindowManagerService.java:9908)
W/WindowManager( 807): at com.android.server.wm.WindowManagerService.windowForClientLocked(WindowManagerService.java:9899)
W/WindowManager( 807): at com.android.server.wm.WindowState$DeathRecipient.binderDied(WindowState.java:1475)
W/WindowManager( 807): at android.os.BinderProxy.sendDeathNotice(Binder.java:493)
W/WindowManager( 807): at dalvik.system.NativeStart.run(Native Method)
I/WindowState( 807): WIN DEATH: null

What exactly is this and why does it happen? I don’t get any errors wherever else tested.