Will Cocos2dx 3.0 support iPad1 and iOS5.X?

Hi, I have been using 2.1.4 for long time, and wants to try 3.0 for my own little game. Just wonderring if 3.0 still supports iPad1, I see in iOS deployment target I can still choose iOS 4.3, but in simulator drop down list of TestCpp, I can only choose iPad with iOS 6.0, 6.1 and 7.0. Haven’t got my own developer license yet so can’t try it out. Anyone any information? Thanks a lot!

I have a jailbroken iPad 1 running Cocos2d-X progs quite happily (I’m too stingy to pay Apple $99 a year until I finished my game!)

@Maxxx wrote:

(I’m too stingy to pay Apple $99 a year until I finished my game!)

That’s my plan as well… but didn’t jailbreak my iPad1, so I asked. Thanks a lot for your information!