Lance Gray wrote:
Weird. I’m using COCOS2D-X 2.0.4 and my app works fine even on an iPhone 3GS (which is an iOS 4.3)
Thanks You have proved what I am guessing that cocos2d-x should support all iOS version which is support OpenGL ES 2.0.
But, Zhe Wang says the lowest iOS version is iOS 5.0, yet I don’t have a iOS 4.x devices to prove this.
maybe cocos2d-x 2.1 have changed sth in the engine.
Still need explicit anwsers.