why not develop a version of cocos2d-android like libgdx .

Hi guys,

I think you all know about libgdx(http://code.google.com/p/libgdx/) ,it is an alternate version instead of dealing directly ndk ,openGL.
I think a much better version of cocos2d-android can be distributed like libgdx with little effort. It must be very useful for developers who have trouble installing cygwin, dealing with ndk… and other higher level stuff.

I have seen a version of cocos2d-android at https://github.com/ZhouWeikuan/cocos2d .
But I think I has many bugs in it and hence people are not using it , what is your view ?

I begin game development using libgdx, it’s a great framework, but I prefer use cocos2d-x, first it’s multiplataform, second, code complexity, libgdx is more complex than cocos2d-x.
A example, to put a single image on screen, you need to write much more code in libgdx.
I need to learn c++ to work with cocos2d-x, but I think it’s a good decision that I made to trade libgdx to cocos2d-x.