The TowerScene is my gamescene,and there is a layer called Tower added into it.
bool TowerScene::init()
{
addChild (Tower::create());
return true;
}
But I’ve never been seeing the ~Tower() method called when the Towerscene destructed.
TowerScene::~TowerScene()
{
CCLOG("TowerScene destructed");
}
Tower::~Tower()
{
CCLOG("Tower Layer destructed");
if(loader)
{
loader->removeAllPhysics();
delete loader;
loader = NULL;
}
if(next_loader)
{
next_loader->removeAllPhysics();
delete next_loader;
next_loader = NULL;
}
if(m_world)
{
delete m_world ;
m_world =NULL;
}
}