I’ve first encountered this issue while working with CCTMXTileMap class, i don’t know why but when sprites are set to be near eachother there are some dark lines in the window, then i’ve tested if the same problem exist if i only work with CCSprite and then i saw just the same line at same positions, this is a screenshot of my program a screenshot of my program (this one uses CCSprites and i’m manualy setting texture coordinates but there is no diffrence if i only attach CCTMXTileMap as a child), and i’ve tested on an iphone the problem existes there also, there are two thing i’m so confused about: first why are these lines only in some places (you can see there are some random gliches all over the sample some are vertical and some are horizontal) and the second thing is when i try to move my tilemap(for example i tryed CCMoveBy::actionWithDuration(1,ccp(–1,0))), it seems like colums move one by one and create a wave instead of all moving together. i mean you first see only the first colum moves then only the second and after that only the third one, and so on then the cycle repeats from the begining.
cocos2d-pr.png (84.4 KB)
desert.tmx.zip (0.5 KB)
tmw_desert_spacing.png (21.7 KB)