I’m making a new project, and now with a couple of cocos2d-x versions to choose from, I’m not sure.
Target platform is iOS, with a view to go to Android in the future. I’m thinking of using cocos2d-x 2 rc2 - 2.0.1 but I like to know if it supports the iPad 3rd gen or will I need to edit the code to do this. Also. I know its only openGL2.0 but I don’t mind that for the iOS devices or the Android devices either.
Any suggestions/ comments?