whether cocos2d-x is the latest version of android support installing to SD Card?

Hi, Walzer Wang …
I think, cocos2d-x is the right choice to make a mobile game for all platforms …
I plan to make a game for Android with more than 50 MB size, whether cocos2d-x is the latest version of android support installing to SD Card?

If you have support, can you tell me that tutorial.

Thank you …. :slight_smile:

It can be installed in SD card all the time.
What problem did you meet?

My game size is 227 MB,
I installing my game on Tablet Android Huawei Ideos S7 Slim,
Info:
Android OS: Froyo (2.2.2)
RAM: 512 MB
Free internal memory: 40 MB
Free SD Card: 1.2 GB

When I want to install the application failed
“Application not Isntalled”

i used cocos2d-1.0.1-x-0.9.1.
this my AndroidManifest file:
is there something wrong with it?

I am facing the same issue. Now I am developing games for android using cocos2d-x, but when I need to publish it on google Play, the APK size is limited to 50 MB. However, as my game has a lot of graphics and sounds, it is definitely larger than 100 MB even using Texture Packer. Although Google provide a method using APK expension files, cocos2d-x does not support reading resources from places other than apk, unless we write our own function using CCFileData to read the zipped expension files by ourself, Which is super expensive. Any good ideas?

Seems like I’m gonna have the same problem than you. Did you find a solution ?