I saw your post and I am glad it worked for you, BUT it describes what needs to be done only in general terms, i.e. no specifics as to where to get the library sources from, how to add them to the project (build settings, etc.) and the likes. I tried finding the sources and building them myself, but eventually gave up after a while. Even if instructions were present, I’d rather spend the time building a game
So my question is when will Cocos2d-X officially support ARM? If the difficulty in getting information on the subject is any measure, I’d expect it will be a while. In the meantime not only me, but other folks on this forum will surely appreciate if you can share some more details as to how we can get ARM running in the VS2012 simulator. E.g. download location for the library sources (I found quite a few variations of libjpeg for example) and perhaps some sample project files?