Yes, The debugger for JSB isn’t ready for use, so the debugging will be more painful. Generally, if you want to use JSB to develop your game, you can use cocos2d-html5 to finish the game logic.
Then port it to JSB. That will be faster.
m2 m2 wrote:
our company wants to start the game project as soon as possible, and our game must be compatible with Android, Windows, IOS and Mac devices, we cannot be in uncertainty about stability of the engine because the game itself have a lot of places to work on.
at all, i think it is better to use c++, what’s your suggestion?
if anyone has more experience on jsb please let me know.