Hi, as the title says, whats the default engine? Quite confusing there is no word about it. I only read that
Things have been changed in Cocos2d-x 3.0, with Physics Integration packing Chipmunk and Box2D into Cocos2d-x 3.0. Game developers don’t need to concern about which physics engine will be used or call the engine API directly.
If you want Box2D, I think that you can disable the internal physics and download Box2D and use it. I’m actually not sure about if we still include it without going and looking. I will look into this.
Actually i dont want to switch. I was just curious which engine is used by default. I supposed it is Chipmunk. But, since i cannot call the phys enging methods etc directly (if i dont include phys engine myself as you say) probably does not matter which engine is default then.
Because i can call anyway only the prepared methods and classes, like PhysicsBody:: PhysicsShape:: etc.
And there was no info about default phys engine, so people can be confused about that.