What happened to keyBackClicked for Windows phone 8 on version 3.2?

Hi guys?
I have just tested keyBackClicked on Cocos2dx, thanks for help, I override this method and it runs well on Android. Here is my method:

on init method:
        auto keyboardListener = EventListenerKeyboard::create();
        keyboardListener->onKeyReleased = CC_CALLBACK_2(SceneTetris::onKeyReleased, this);
        _eventDispatcher->addEventListenerWithSceneGraphPriority(keyboardListener, this);
        setKeypadEnabled(true);
    
         void TestKey::onKeyReleased(cocos2d::EventKeyboard::KeyCode keyCode, cocos2d::Event * event){
         }

The TestKey is extends from CCLayer.
However in WP8, I’m unable to hook into this function, the app will terminate immediately (due to logic on Cocos2dRenderer.cpp).
How can I continue to use onKeyRealeased for WP8?

It cannot be hooked like that on WP8. The default action is terminating the app by click the back key. If you want to change that, you need to modify the source code to meet your needs. You can start with the function “void GLView::OnBackKeyPress()” in CCGLView.cpp.