After some weeks, I return this topic again.
Guess what? After version 3.14.1, Jan.19,2017, nothing updated anymore. In fact, I think there aren't big updates anymore. Because most of fire-power are transmitted to Creator project, right?
You have staff and funding, but in front of such big project 'Creator', you really underestimated its scale. Besides, the needs of developers are still the same, why don't you build them well then keep walking?
In my previous sayings:
For the FBX, why we have to convert it to another type(c3b/c3t) then can put them to the scene? For the animations and scene deployment, why not we use the ASE file from Adobe After Effect to deploy our scene or to manipulate the animation of a sprite? Lots of artist, level, or sound editors do their jobs well and export their end products, but Cocos2d-x developers just can't use them directly
When we fix some defects of 'fbx-conv' to improve its compatibility for more FBX files which built by different exporting habits from different artists, We indeed realized how much works that Unity finished. Every FBX files, just drag it into Unity, Unity process them well to its hierarchy. That does not seem to be a great feature. But the truth is, it really is a DAMN good feature.
When developers hard to deploy a bunch of 'Sprite' or 'Sprite3D' to their scene, why don't you develop a plugin of Unity to export all transform data of the scene? Rely the advantages of those awesome editor, Cocos2d-x can really become the truly game engine, the developer friendly game engine.
Play a video texture(player) cross all platform is finally just implemented in Unity 5.6 beta. It was accomplished most by plugins before. That important feature in all platform and all OS should be implemented early on Cocos2d-x. But guess what? Cocos2d-x still can't play video textures at any ONE platform or ONE system(Unity can do it at least on Windows,Linux or iOS) yet.
I just heard some critical defects of 'Creator' project hanging there, and the dev-team still working on it, and the project team, the customer, is very unsatisfied with this. I know, it doesn't surprise me anyway. Hope the project team and dev-team can get through it well, and hoping the dev-team can take a breath to think about it again.