want use cocos2d-1.0.1-x-0.11.0 to place my old cocos2d-1.0.1-x-0.10.0, how to do this?

hello guys:

i want to use the newest cocos2d-x library (cocos2d-1.0.1-x-0.11.0), i am using the cocos2d-x version( cocos2d-1.0.1-x-0.10.0),
i want to replace the newest, how can i do it? very appreciate somebody help me :slight_smile:

It will take little modification to update cocos2d-x from 0.10.0 to 0.11.0 for your application.
One important thing is that we use rtti feature in 0.11.0, so you should add ā€˜APP_CPPFLAGS += -frttiā€™ in your old Application.mk file for android platform.

i am not familiar with ā€œrttiā€ā€¦

i ma using mac, so do you know how to do it in mac systemā€¦
thank youā€¦

undefined reference to `std::ios_baseā€™, when I set ā€œAPP_CPPFLAGS += -frttiā€.
What should I do to solve the problem?

Could you paste the content of your Application.mk file?
peng wen wrote:

undefined reference to `std::ios_baseā€™, when I set ā€œAPP_CPPFLAGS += -frttiā€.
What should I do to solve the problem?

Hi, Which platform your application built for?
tony come wrote:

i am not familiar with ā€œrttiā€ā€¦
>
i ma using mac, so do you know how to do it in mac systemā€¦
thank youā€¦

hi James Chen:
i am using mac system, i am developing iOS game ā€¦

It just need to be added on android platform. You neednā€™t modify anything on ios platform because XCODE compiler supports rtti perfectly.
tony come wrote:

hi James Chen:
i am using mac system, i am developing iOS game ā€¦

ok, thank you;)