I am developing a cross platform game in cocos2d-x-2.2.0. Its for Android, iOS and Win32. I am not using any physics mechanics in my game so I don’t want box2d or chipmunk libraries.
I am using Visual Studio 2012 and when I compile my project i get an error
“error C2177: constant too big d\cocos2d-x-2.2\projects\bab\external\chipmunk\include\chipmunk\cpbb.h”
Although in eclipse I don’t get any errors and the project runs on the device perfectly.
Please suggest some solution. Either to get rid of this error or to remove these chipmunk libraries from the project.