Old vote was here - [Vote]Cocos2d-x future: C++ or JavaScript Too much words there… and spam… closed.
Lest try again and for editor, but just simple vote and minimum comments
—Intro—:
https://github.com/cocos2d/cocos2d-x :
cocos2d-x is a multi-platform framework for building 2d games, interactive books, demos and other graphical applications. It is based on cocos2d-iphone, but instead of using Objective-C, it uses C++.
Now, http://www.cocos2d-x.org :
WHAT IS COCOS CREATOR?
Cocos Creator is a unified package of game development tools.
Upgraded to JSB 2.0 …
What is JSB 2.0? I don’t know and don’t want to know…
Then goto http://www.cocos2d-x.org/docs/creator/en/getting-started/introduction.html :
Q: Is Cocos Creator a game engine?
A: It’s a complete game development solution, which includes the JavaScript implementation of Cocos2d-x (no need to learn a new engine).
I want to add a bit: no need to learn a new engine
- what?, but I don’t want to use and learn JavaScript at all.
I just want to use C++ engine with cool C++ editor ready and with maximum integration with the engine and compatibility.
I have SBX for that, but it’s for macOS only(cross-platform engine should have cross-platform editor), anyway SBX almost fill my needs, but it can be much bigger, wider and better with more functionality and features… specially if rewritten using C++.
So, my simple question is: cocos2d-x editor should be developed using:
- C++
- JavaScript
0 voters
With C++ it’s also means, more tight and simple integration.