I need to program cocos2d-x games that will run on iphone and android for an employer.
If I make the game in win32 (so I can use visual studio and PC), Will I have a hard time later to release the game to the two devices? (iphone, android)
I want to know before we start making the games. If I find out, after the game is finished, that the game can only be exported to Iphone and not android, I will be in alot of trouble.
I guesse my question from the start was:
A) I will have to reprogramme the whole game in Java to release it for android
B) I can tweek then convert my c++ project to release it for android.
So is it A, or is it B.
I just want to know what I am getting into. And any suggestions would be apreciated.