Visual Studio 2017 Clang 3.8 error compilation for Android platform

Hi all.
I was trying compiled cocos2d as dynamic libraly for include in Android project. And i get error with one of extension module unzip
one of file ioapi.cpp has function which cannot use on curent platform

#if (CC_TARGET_PLATFORM == CC_PLATFORM_MARMALADE || CC_TARGET_PLATFORM == CC_PLATFORM_BADA || CC_TARGET_PLATFORM == CC_PLATFORM_BLACKBERRY || CC_TARGET_PLATFORM == CC_PLATFORM_NACL || CC_TARGET_PLATFORM == CC_PLATFORM_EMSCRIPTEN)
    return -1;
#else
    int fseek_origin=0;
    switch (origin)
    {
    case ZLIB_FILEFUNC_SEEK_CUR :
        fseek_origin = SEEK_CUR;
        break;
    case ZLIB_FILEFUNC_SEEK_END :
        fseek_origin = SEEK_END;
        break;
    case ZLIB_FILEFUNC_SEEK_SET :
        fseek_origin = SEEK_SET;
        break;
    default: return -1;
    }
    if(fseeko64((FILE *)stream, offset, fseek_origin) != 0)
        return -1;
    return 0;
#endif

And i get a this error^

\unzip\ioapi.cpp(200,8): error : use of undeclared identifier 'fseeko64'
\unzip\ioapi.cpp(117,16): error : use of undeclared identifier 'fopen64'
\unzip\ioapi.cpp(153,11): error : use of undeclared identifier 'ftello64'

What i do wrong?
In definition of preprocessor i use only ANDROID flag. When i try use USE_FILE32API, i get many others error.
PS. sorry, my english is so bad

What version of the Android NDK are you using?

Android NDK r13b

I would say update Android NDK r16