On the current version 3.0 Beta 2
Using TMXTiledMap fully populated with 20x20 map size added to an isometric tile 128x64, got this performance:
Testing Cocos2d-x v2.2.2:
3 FPS - iOS Simulator
35 FPS - Motorola RAZR D3
11 FPS - Motorola XOOM
Cocos2d-x 2 v3.0Beta
6 FPS - iOS Simulator
25 FPS - Motorola RAZR D3
8 FPS - Motorola XOOM
Coming from the old version to the new, I converted all Deprecations, the app compiles without a problem.
For this map, only has 2 layers, one with the floor, about 400 tiles, walls in another layer, about 40 tiles wall.
I did not activate the schedule repositioning tiles.
Could anyone tell if this is right? I expected an improvement in performance.
Blame the google translator for translation mistakes.