I have a few issues with RC0 and which also persist in latest download from GitHUB (if I download code as a complete zip).
I use LabelTTF a lot right now like:
_coinLabel = cocos2d::LabelTTF::create(_coinString.c_str(), "Marker Felt",32);
_coinLabel->setColor(some custom 3B color);
With Beta 2 everything was fine. Now with RC0 my labels are showing up different shades of colors and they dont look quite the same. The font is duller and looks smaller, some show up the correct color I specify others dont.
Also, along the same lines, now some of my sprite png’s are showing up weird shades. Example, one should be brown and it is loading a bit red looking. One is green and loading a much darker green.
Here is an example of what I do to create:
// bux label and sprite
_buxLabel = cocos2d::LabelTTF::create(_buxString.c_str(), "Marker Felt",
(32 * APPDIRECTORINSTANCE->getScaleFactor()));
_buxLabel->setHorizontalAlignment(cocos2d::TextHAlignment::LEFT);
_buxLabel->setVerticalAlignment(cocos2d::TextVAlignment::CENTER);
_buxLabel->setColor(SMColors::cGold3B);
_coinLabel->addChild(_buxLabel, 0);
_buxLabel->setPosition(cocos2d::Point(_coinLabel->getPosition().x,
_coinLabel->getPosition().y -
80 * APPDIRECTORINSTANCE->getScaleFactor()));
_buxSprite = cocos2d::Sprite::createWithSpriteFrameName("bux.png");
_buxLabel->addChild(_buxSprite, 0);
_buxSprite->setPosition(cocos2d::Point(_buxLabel->getContentSize().width +
30 * APPDIRECTORINSTANCE->getScaleFactor(),
_buxLabel->getContentSize().height / 2));