V3.0 project management

Thanks.

Just found that someone may also consider using eclipse plug-in for Gradle migration before Android Studio released.

http://www.gradle.org/docs/current/userguide/eclipse_plugin.html

Eclipse (Ant) -> Eclipse (Gradle) -> Android Studio (Gradle)

Any progress on this issue?

How about providing a script that properly copies the engine folder to an existing project, overwitting it. Or like proposed, a git submodule?

Thanks,
kiki

I found this, I’ll take a look if I can use it to sync the engine git subfolder in my project:

http://jasonkarns.com/blog/subdirectory-checkouts-with-git-sparse-checkout/

and

http://schacon.github.io/git/git-read-tree.html#_sparse_checkout

With my 2.x projects I have the cocos2d-x project as a submodule which allows me to update the code easily.

I tried to do the same with v3 using the cocos console command to build a new project, which worked really well. Once the project was built I replaced the frameworks/cocos2d-x directory with the cocos2d-x repository and I was able to build the game. So it looks like dropping out the cocos2d-x directory with a sub module will work!