I’ve been developing games on cocos2d objective C for 3 years now, and I’m about to use cocos2d-x for a small jigsaw puzzle engine that must run on iOS and Android (perfect project to start with cocos2d-x). I want the engine to be compatible with older devices (opengl 1.1) so I guess I must use cocos2d-x v1.0, unless cocos2d-x v2.0 is also compatible with opengl 1.1?
Would like to understand if cocos2d-x v1.0 is still actively updated or if most of the resources are now on cocos2d-x v2.0.
On a side note, I’m a bit confused by the forums on cocos2d-x, almost messages are posted on the same forum “C++ Framework”, about 10000 messages and hardly 100 messages on other forums. I think for more clarity, we need sub forums (v1.0, v2.0 and all platforms should have their dedicated forums IMO).