Using texture as render tagrget

Is it possible in cocos2dx to render something to texture? How I can switch rending from screen to texture?

CCRenderTexture renderTexture = CCRenderTexture::create;
renderTexture~~>beginWithClear;
sprite1~~>visit;

spriteN~~>visit;
renderTexture~~>end;
after that
CCSprite
sprite = CCSprite::createWithTexture(rednerTexture->getSprite()->getTexture());

Thaks for answer, but what is type of sprite1 … spriteN ? I look throw CCSprite and don’t find CCSprite::visit() method.

You’ll find it in CCSprite’s parent - CCNode. Try looking through RenderTextureTest in TestCpp.

Greate, I think i begin understand how it wotks, thanks again.