Can someone post the correct way to deploy a game using multiple audio formats to cover the variety of devices out there?
I have seen some older code where the SimpleAudioEngine will select the proper file format at execution, as long as several types are included and use the same name. But I cannot seem to get that to work and it may already be phased out in the recent versions.
Alternately it seems like there is a method to use ‘isFormatSupported(ext)’ but that does not seem to work for me.
How are people distributing games across a variety of platforms with audio support? The examples in the code always use one type of audio file format only.