Yes, I understand and this spreadsheet is a great idea.
But my question has to do with compiling a game down into a single packed release file, as is permitted in the cocos2d.js file.
s.src = 'Packed_Release_File.js'; //IMPORTANT: Un-comment this line if you have packed all files into one
If I do this and make a single file that can be played, the audio playback compatibility CHANGES. All else works the same, except audio that works on devices in expanded files, no longer works once packed. So something is not working with SimpleAudioEngine in terms of fallback when packed into single file.
I hope I am explaining this clearly. Let me know if I can send any additional information to illustrate the issue.
By the way, many thanks for the hard work of you and your team. I point out issues only to make the software better and reduce problems for other developers experiencing the same problems.