Can I use ccTouchBegan and ccTouchesEnded at the same time?
When I’m trying to add actions in ccTouchBegan, I recognize that ccTouchesEnded isn’t called. Can anyone explain for me how to use touch events?
Some of my code
bool GameplayScene::ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent){
CCActionInterval* actionBy = CCRotateBy::create(1, 180);
weapon->runAction(CCSequence::create(actionBy, NULL, NULL));
location = pTouch->getLocation();
shootBullet();
this->schedule(schedule_selector(GameplayScene::shootBullet), 1.0);
return true;
}
void GameplayScene::ccTouchesEnded(cocos2d::CCSet* touches, cocos2d::CCEvent* event){
this->unschedule(schedule_selector(GameplayScene::shootBullet));
}
void GameplayScene::registerWithTouchDispatcher(void) {
CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(this, INT_MIN + 1, true);
}