Using CCLabelTTF with .ttf file and the result looks totally different than in iOS

I created a game starting from iOS in which part of it uses customized .ttf file to render font on screen.
On iOS, it successfully renders with expected result but when the same code running on playbook simulator, the positioning is messed up and also its font scale as well.

I want to know why this happens ? Do different platform differently render .ttf ?

Hello, blackberry port doesn’t support custom font at the moment.
Also, the alignment is not supported. Sorry about that.
The author of bb port had said that he will fix this.

Hi, this issue was created at http://www.cocos2d-x.org/issues/1024.

Thanks for your prompt reply James ! Appreciate this response.