I use CricketAudio for audio and it seems to work well. It might be causing a crash on Android but I can’t tell for sure. It’s real easy to use.
I use the Auto cloud stuff on Steam, haven’t tested it out much but I just pointed it to the AppData folder and I assume it works.
I got workshop support going, the docs are great but it was a little tricky. Sometimes the website doesn’t show the workshop item immediately, even if the API registers it as created, leading to a bit of confusion. Tldr of it though is you create a workshop item, then begin an update call and attach all the data, like title, desc, tags, metadata and preview image along with the Item’s folder location, and then ‘commit’ the update call.
Again, it seemed a lot more complex than it ended up being, just that there’s a lot of edge cases to handle.
Besides leaderboards, I haven’t come close to multiplayer though
I’m only looking for pre-launch stats and how they compared to your releases. Like I’ve got 90 wishlists and I’m wondering how that might look come launch day (which happens to be tomorrow lol). If I get 100 sales tomorrow I’ll be happy haha.