Use cocos2d-x in XCode as git submodule

Hi folks,

Does anyone have any suggestions for getting Cocos2d-x running as a git submodule, linked in an xcode project? I’ve got the correct version checked out, I just don’t know how to correctly include it in my XCode project.

Thanks!

Paul

I usually create a project from the templates using the “cocos” command, then replace the cocos2d folder inside the project with a git submodule in my project.