Anyone knows the payout of unity ads? How does it compare with admob and chartboost?
@stevetranby: is there something required to support video interstitials? I would guess it is just another ads sdk. My game doesn’t need to be changed…
@ccrock Well Unity Ads are only Video Interstitials as far as I understand. You have to integrate them to show the ads, but you can use a mediation layer like MoPub/AdMob with varying ease of use.
Yes please.
In Korea, integrating Unity Ads as a video interstitials is almost like a must choice.
I’ve done this manually last year and it worked fine, but not sure about the link you posted. There was no wrapper at that moment I was working on.
I have AdMob, Unity Ads, Vungle, Tapyoj - offer wall, Polfish in my game.
4.8M android downloads and I can tell you that the main income is from AdMob and Unity Ads.
80% of income is generated by AdMob and Unity Ads. In my experience Unity Ads is 3x better in revenue that Vungle with same number of impressions on both.
So I think that it would be nice to have Unity Ads in SDKBOX.
like @skaljac mention below, what I meant was about revenue wise. Though I am not sure about other countries, at least in S Korea, lots of game developers prefer AdMob and Unity Ads.
why not to add Heyzapp? or some other video mediation platform. For me adding only 1 video networks sounds like wasting of your and our time. If someone using video ads it using Vungle, Adcolony, Applovin, Unity Ads - so there is no case to support only few of this networks - you need to support all of them or add support for some mediaiton platform which could handle then all this networks.
As fyber now merged with Heyzap - and heyzap have adapters to Appfigures - I think Heyzapp currently is best candidate to integrate. Also I think this guys will be interested in this.