I am using some methods to pause and resume my game, to be specific this:
pause:function(){
this.*allActions = cc.Director.getInstance.getActionManager.pauseAllRunningActions;
this.*allSchedulers = cc.Director.getInstance().getScheduler().pauseAllTargets();
},
resume:function(){
cc.Director.getInstance().getActionManager().resumeTargets(this._allActions);
cc.Director.getInstance().getScheduler().resumeTargets(this._allSchedulers);
},
Both pauseAllTargets is not a function glued as it seems and
pauseAllRunningActions do not return the actions, or
cc.Director.getInstance().getActionManager().resumeTargets(this._allActions); //Also isn’t glued.
Console.error: “scripting\javascript\bindings\generated\jsb_cocos2dx_auto.cpp: Line: 13051, Function: js_cocos2dx_CCActionManager_resumeTargets
Invalid Native Object”
And cc.Director.getInstance().getScheduler().resumeTargets() isn’t glued either.
I can’t use cc.Director.pause because after my pause I start other schedulers and animations. That solution works good in HTML5 but after the JSB, no good.
Thank you!