How to implement in-app purchases on iOS. Also published on the wiki.
http://www.plungeinteractive.com/blog/implement-iap-in-app-purchases-ios-cocos2d-x/
How to implement in-app purchases on iOS. Also published on the wiki.
http://www.plungeinteractive.com/blog/implement-iap-in-app-purchases-ios-cocos2d-x/
Nice. I see that you have source code syntax highlight in older blogs. It would be better if the IAP series and highlight the syntax
We have recently shared an open source library for in-app purchasing with iOS. We are going to release a plugin for cocos2d-x soon. More information on http://project.soom.la.
Hi Jesus Bosch thanks for the blogpost. But I am facing some issues like where is the interface & implimentation for “IAPHelperFight_objc.h”? And the implimentation of buyProductIdentifier seems to be incomplete in IAPHelper_objc.m. in part 2
Hi Siddhart,
I would recommend you to use Soom.la. We have tested the latest version and seems to work fine with cocos2d-x 2.2.x, so there is no need to reinvent the wheel.
ask the soomla guys if you have more questions.
i am new to in app purchases and soomla is just not very intuitive …. i had to work 4 hours just to stop having errors …. i am using both cocos2d-x and ios in my project to stop making it give errors … i just wish it was a bit more user friendly…
we’re on the same page, Im having red marks here and there :3
Are you using 2.2.x or 3.0. I got it to work on both ios and android. It is def not as stright forward. Maybe the documentation has changed now. but still it is quite a work.
through help of friends and exisiting samples on iOS, we managed to make use of bridging and Storekit , doin it the native way baby
Ya on ios if u know obj C there are lot of tutorials :")